| Author |
Thread Statistics | Show CCP posts - 23 post(s) |

Cyaron wars
SkREW CREW Local Down
29
|
Posted - 2013.07.30 07:38:00 -
[1] - Quote
Hm.. I've compared main source of tank on vexor hulls (armor) as gallente is most known as a close range armor brawlers and I am a bit confused.
Right now on TQ Vexor has 2000 base armor, Navy Vexor 3000 and ishtar has 1618. In these thread you are indicated that armor HP on ishtar will be nerfed. I do not understand this feature. Why ishtar cannot have same HP as vexor has? |

Cyaron wars
SkREW CREW Local Down
32
|
Posted - 2013.08.01 09:17:00 -
[2] - Quote
HACs as they are now lose to T1 cruisers and BCs due to lack of TANK. After previous buffs to T1 cruisers and introduction of T3 BCs game shifted from tank to gank. All ships that were booster before got a damage increase thus everything in eve now does more damage then it did before. I do realize that a sig reduction on HACs will affect their survivability in future against ships that use large guns but that still doesn't change anything or benefits HACs in general against other ships. If you will take a look at Vexor as it is now, that ship can put out around 800-900 DPS having pretty solid tank. I doubt any T2 cruiser will be able to come on top of that w/o choosing between tank or dps. But let's forget solo/small gang and take a look at larger fleets. In large fleets when 100 ships shoot 1 target they eventually will hit it w/o any issues. No matter how small it is and no matter what transversal it has there still will be 20 out of 100 which will hit it and that hit will be enough to instapop it. While HACs will have slightly higher rezists they won't have enough buffer to tank incoming damage while reps will land. As I already mentioned I loved flying dualrep Ishtar back in the days, I came up against different targets, brawled with 10 man drake gang and was able to down 2 before I went down myself, engaged cynabals and killed some etc. Same goes for Sacri. Both ships were amazing solo armor tanked ships. They were not overpowered, they had that nice difference from other ships that was giving pilot a pleasure of flying it. If you will use those ships now there's no chance of doing same things just because any high dps platform will just break through your rep cycles and your buffer won't be enough. So basically I want to ask if it is possible to increase main tank HP on T2 ships making them better then T1 hulls.
As for armor tanking, I think it should also be buffed slightly. Active shield tank these days is amazing, you are able to fit X-large booster on a huge variety of ships while armor reps are limited to hull size. shield tanked boat can rep same amount of HP using single rep as armor tanked boat does with 2. There are shield boost amplifiers while there's none for armor. Number of ASBs per ship are only limited by PG/CPU capabilities of said ship while you can fit only 1 AAR (limited size) on armor ship. I understand that this is completely different story, I just decided to include this in my post. |

Cyaron wars
SkREW CREW Local Down
34
|
Posted - 2013.08.01 09:54:00 -
[3] - Quote
I will continue my post and put some math here. While people here post ship fittings etc. I will just stick to base stats of every ship since fitting can vary. In my understanding and knowledge ships were different based on following formula: T2 =< Pirate faction but > Navy faction > T1
Let's go ship by ship vs it's T1 and Navy faction brothers excluding pirate factions since it's a different storry(Shield/Armor/Hull):
Gallente:
Vexor = 1100/2000/2000 Navy Vexor = 1650/3000/3000 Ishtar = 1400/1600/2300
Thorax = 1200/1600/1600 Deimos = 1350/1750/2000 (it has slightly more then thorax \o/)
Minmatar: Stabber= 1600/1300/1300 Stabber Fleet Issue = 2400/1950/1950 Vagabond = 1750/1400/980
Rupture = 1500/1800/1500 Muninn = 1580/2000/1400
Amarr: Omen = 1200/1700/1500 Omen Navy Issue = 1800/2550/2250 Zealot = 980/2250/1670
Maller = 1600/3100/2800 Sacrilege = 1200/2100/1690
Caldari: Caracal = 1700/1200/1400 Caracal Navy Issue = 3000/1950/2250 Cerberus = 2000/1200/1400
Moa = 2300/1000/1600 Eagle = 2500/1250/1550
Now if we will put more or less standard fits for every ship class and add ISK vs Ship capabilities we will see that even after buff HACs are way too expensive and require long time to train for basically not so significant difference. |

Cyaron wars
SkREW CREW Local Down
35
|
Posted - 2013.08.01 10:55:00 -
[4] - Quote
Diesel47 wrote:Bouh Revetoile wrote:M1k3y Koontz wrote:Hannott Thanos wrote:Diesel47 wrote:Vagabad needs PWG buff.
I want to use arties/425mm on it. The Deimos needs 13.000 pwg and 800 CPU. I want to use Large guns and double XL ASB. Post constructively or don't post, we're trying to make the Vaga a useful ship that can actually use its shield booster bonus without having to fit an ACR. He was underlining a bit sarcasticaly that asking for your ship to be able to fit everything you can possibly need is unreasonable. You are asking too much sir, and it's not christmas yet. Because if you think about it, the Vagabond can fit guns and ASB to profit from all of its bonus. You're only asking more without real reasons. How is asking to fit medium arties on a 150mil tech 2 cruiser unreasonable? Are you daft? Right now, on a vagabond.. You cannot fit a full rack of 720mms without running out of PWG. That is with nothing else on the ship. The cynabal has no such problem. Is the cynabal OP for being able to use it's own weapon system? No, the vagabond is weak.
While fitting issue here is obvious there's a role for that ship as well. Vagabond is going to be more or less close range brawler while Muninn will remain as a sniping platform. Cynabal is combination of those two since there are no other Angel ships of that class. I think it is fair enough. |

Cyaron wars
SkREW CREW Local Down
35
|
Posted - 2013.08.01 10:59:00 -
[5] - Quote
Diesel47 wrote:Cyaron wars wrote: While fitting issue here is obvious there's a role for that ship as well. Vagabond is going to be more or less close range brawler while Muninn will remain as a sniping platform. Cynabal is combination of those two since there are no other Angel ships of that class. I think it is fair enough.
Personally, I haven't really been seeing these "roles" that CCP and everybody keeps going on about.
Active shield tank bonus already defines ship as a brawler and not a sniper. |

Cyaron wars
SkREW CREW Local Down
47
|
Posted - 2013.08.16 10:27:00 -
[6] - Quote
I wish CCP Dev team will get same approach with medical treatment from doctors as they use while balancing/patching ships... |

Cyaron wars
SkREW CREW Local Down
48
|
Posted - 2013.08.16 15:19:00 -
[7] - Quote
Vulfen wrote:Cyaron wars wrote:I wish CCP Dev team will get same approach with medical treatment from doctors as they use while balancing/patching ships... 6-8 weeks of probing before being told there's no cure and kicking them back out into the world... only this time every looks at them differently? More like trying to cure regular flue by simply cutting one kidney off rest of the buddy but forgetting to take it out before sewing. |
| |
|